Creating The Blue City Of Chefchaouen In Unity
Full-Stack Engineer
【Responsibilities】
The employee will mainly be responsible for automated tool creation and maintenance, and server-side logic and implementation. This can include: Game server maintenance, patch management, Jenkins management, and development of efficiency tools.
【Task Descriptions】
■Automation of Game Servers
■Development of Automation Tools
■Performance Monitoring and Optimization
■Database Management
■Load Balancing and Scaling
■Create Tools and Modifications and Document
■Updates and Maintenance of Game Build Machines
【Tools】
■AWS
■Jenkins
■Azure
■Playfab
■App Center
【Environment 】
■Main Dev Language: C# , Python, Javascript, SQL
■Game Engine: Unity 3D
■OS:iOS/Android
■Version Control: GitHub, Gitlab
■Backend Service: Playfab
■Multiplayer Service: Photon
【Necessary Skills】
■At least 4+ years of Server Engineer experience
■Knowledge of DevOps practices and principles
■Experience in cross-platform automation (IOS, Android, Win, Linux)
■Native Japanese Speaker or Equivalent to JLPT N1 Level in Japanese
■Applicants must be residents of Japan
【Welcomed Skills】
■At least 5 +years of Unity experience
■Social game development experience
■Basic English Conversational Skills
【Working conditions】
■Monthly Salary: 400,000 – 700,000 Yen
■Flexible Working Hours (8:00am-9:00pm) with Core Hours from 11:00am to 5:00pm
■Required On-site Attendance
Office Location | Shibuya-ku, Shibuya 1-18-3 Premier-Dogenzaka Bldg 6th Floor Located a 6 minute walk form Shibuya Station |
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Working Hours | ⚫︎Flexible Working Hours (8:00am-9:00pm) with Core Hours from 11:00am to 5:00pm ⚫︎Required On-site Attendance
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Benefits | [Insurance] [Allowances] [Other] |
Days Off | ⚫︎2 Days off per week |