Creating The Blue City Of Chefchaouen In Unity
Procedural Technical Artist
Responsibilities
Infinity Vector is seeking an experienced procedural technical artist to work on large and complex environments across multiple projects and platforms. The ideal candidate should be proficient in procedural generation with Houdini and have experience integrating the pipeline into production.
At Infinity Vector, we strive to make innovative game worlds without sacrificing performance.
Join us and help us achieve our vision. Apply now!
Responsibilities
■Make highly efficient procedural world building tools for original multi-platform games.
■Develop and integrate procedural generation tools for various environment components, including terrain, vegetation, buildings, and props into an art production pipeline.
■Collaborate closely with Level Design and Environment Teams to create a performant environment toolkit, suggesting technical and artistic solutions to improve quality.
■Create Houdini Digital Assets for Unity 3D via Houdini Engine, testing and debugging environment creation issues.
Skills & Requirements
■2+ Years practical experience in game production using Houdini Engine, Houdini Digital Assets.
■Experience using Substance Designer.
■Good mind for improving usability and reusability.
■English speaking and writing skills required.
■Native Japanese Speaker or Equivalent to JLPT N1 Level in Japanese
Would be Appreciated
■Knowledge of current generation environment production pipelines.
■Strong Knowledge of cross-platform optimization.
■Experience in shader creation.
■Strong verbal and written communication skills within an international team.
Office Location | Shibuya-ku, Shibuya 1-18-3 Premier-Dogenzaka Bldg 6th Floor Located a 6 minute walk form Shibuya Station |
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Working Hours | ⚫︎Flexible Working Hours (8:00am-9:00pm) with Core Hours from 11:00am to 5:00pm ⚫︎Required On-site Attendance
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Benefits | [Insurance] [Allowances] [Other] |
Days Off | ⚫︎2 Days off per week |